Custom game design for computer and board games

A game designer is responsible for how a game plays: they invent mechanics, build levels, tune the balance and write the design document for a mobile, PC or board game. Describe the task in an order, and specialists will send responses. Or choose one by the sample documents in their portfolio.

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Game designers

How much a game designer costs

What affects the price

  • Amount of documentation

    A concept of a few pages and a full GDD describing every mechanic, the interface and player progression are very different amounts of work.

  • Number of systems and levels

    One mechanic and a few levels, or a combat system, crafting and progression: every new system adds work and links to the others.

  • Balance calculations

    Spreadsheets with formulas for rewards, resources and difficulty growth are separate math work that gets refined after testing.

  • Prototype and playtests

    A paper prototype, a rough level blockout in the engine or tests with real players add stages on top of the work on the document.

  • Development support

    Advising programmers and artists and revising the document during development are often charged separately, sometimes by the hour.

Prices come from specialists' profiles on Nexperity and update automatically. You agree the final price with the specialist directly.

How to find a game designer

Two ways — pick the one that suits you

Pick a specialist yourself

Compare portfolios, prices and reviews, and send a request to the one who suits you.
  1. 1Open specialists' profiles and their work
  2. 2Send a request that describes the task
  3. 3Once accepted — contact the specialist directly

Post an order

Describe the task once, and specialists will send you their responses.
  1. 1Describe the task, payment and the timing you want
  2. 2Receive responses from specialists
  3. 3Pick the best specialist and agree directly

How to choose a game designer

  1. 1

    Sample documents and levels

    Many game development projects are covered by non-disclosure agreements (NDAs). Ask for an excerpt of a GDD, a balance spreadsheet or a level map from work that can be shown.

  2. 2

    Games like yours

    A mobile puzzle game, a strategy game, an RPG and a family board game work differently: session pacing, economy, player interaction. Look for similar projects in the portfolio.

  3. 3

    A small test task

    Breaking down a mechanic of a similar game or describing a single level shows the approach better than a resume. Agree in advance whether the task is paid.

  4. 4

    How ideas get tested

    Ask how the game designer tests mechanics: with a paper prototype, a level blockout or playtests. Whether a game is fun shows only in play, not in a document.

  5. 5

    The documents are yours

    Agree that the GDD, balance spreadsheets and level maps are handed over to you, and check whether the game designer may show the project in a portfolio before release.

What to put in the order

The more precise the description, the more precise the prices in responses.
  • Genre, platforms or a tabletop format — and a few games similar to your idea

  • What you need: a concept, a GDD, mechanics, levels, economy balance or rules

  • The stage of the project: an idea, a prototype, a game in development or already released

  • Whether there is a development team and which engine it works in

  • The monetization model, if already chosen: sales, ads or in-game purchases

  • Payment, the deadline you want and the format: a one-off document or development support

Questions about Nexperity

How Nexperity works — separately for clients and for specialists

For clients

Nothing. Searching for specialists, sending requests, posting orders and receiving responses are free.

For specialists

Nothing for now: this is the free period, and no subscription is needed yet. Nexperity takes no commission on deals — you settle with the client directly.

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